Special Abilities and Rare Effects – Fighter Weapons
Since the free update Lineage 2 : The 2nd Throne – Gracia, Part1 a crafter could create a Chaotic Weaponsin addition to the normal Weapon. The Chaotic Weapons can be refined by the Blacksmith of Mammon into a Rare Weapon. The rare effect is fixed per Item and not randomly choosen.
To refine a Chatic Weapon into a Rare Weapon you need Mammon’s Varnish Enhancer. You can buy this for 100k adena from the Merchant of Mammon. Depending on the grade of the weapon you need: 1 for B-Grade, 3 for A-Grade and 7 for a S/S80 Weapon.
Note;
The here listed Special Abilities and Rare Effects might not be on par with the ingame descriptions. The original translation (provided by NCSoft NA/EU) is fare from being acurate and often misleading. So the whole list got double-checked against the korean version and now lists the original korean SA and Rare Effects.
The Special Ability Might Mortal is still listed here. Even tho its not available anymore tobe put on a weapon ingame, there are still weapons out there that have it (from before it got removed from the game).
Weapons are sorted by Grade, PAtk/MAtk and Name.
Other Weapons; Dual Swords Kamael Weapons Mage Weapons Dual Daggers
Rare Effects
Earth – increases Max HP
Landslide – chance to stun when attacking
Great Gale – increases Atk. Spd.
On Fire – increases HP regeneration
Destruction – increases P. Atk.
Lightning – increases critical damage
Thunder – increases critical attack rate
Concentration – increases Accuracy
Evil Spirit – absorbs HP when attacking
Clairvoyance – increases attack range
Wisdom – decreases MP consumption
Confusion – increases Evasion
Molar – chance to poison when attacking
Hail – increases M. Atk.
Cleverness – increases HP Regeneration
Nature – increases Max MP
Holy Spirit – increases heal amount
1-Hand Blunt Weapons
Battle Axe – C 107/61
* Anger – Enhances P. Atk. by 20 while reducing Max HP by 15%.
Haste – Increases Atk. Spd. by about 8%.
Rsk. Focus – Increases Critical Attack by 138 when HP becomes 60% or lower.
Silver Axe – C 107/61
* Anger – Enhances P. Atk. by 20 while reducing Max HP by 15%.
Haste – Increases Atk. Spd. by about 8%.
Rsk. Focus – Increases Critical Attack by 138 when HP becomes 60% or lower.
Skull Graver – C 107/61
* Anger – Enhances P. Atk. by 20 while reducing Max HP by 15%.
Rsk. Focus – Increases Critical Attack by 138 when HP becomes 60% or lower.
Health – Increases Max HP by 25%.
Dwarven War Hammer – C 122/68
* Anger – Enhances P. Atk. by 22 while reducing Max HP by 15%.
Haste – Increases Atk. Spd. by about 7%.
Health – Increases Max HP by 25%.
War Axe – C 139/76
* Anger – Enhances P. Atk. by 24 while reducing Max HP by 15%.
Haste – Increases Atk. Spd. by about 7%.
Health – Increases Max HP by 25%.
Yaksa Mace – C 156/83
* Anger – Enhances P. Atk. by 26 while reducing Max HP by 15%.
Rsk. Focus – Increases Critical Attack by 115 when HP becomes 60% or lower.
Health – Increases Max HP by 25%.
Heavy War Axe – B 175/91
* Anger – Enhances P. Atk. by 28 while reducing Max HP by 15%.
Rsk. Focus – Increases Critical Attack by 107 when HP becomes 60% or lower.
Health – Increases Max HP by 25%.
* Rare: Earth
Art of Battle Axe – B 194/99
* Haste – Increases Atk. Spd. by about 6%.
Rsk. Focus – Increases Critical Attack by 99 when HP becomes 60% or lower.
Health – Increases Max HP by 25%.
* Rare: Landslide
Deadman’s Glory – B 194/99
* Anger – Enhances P. Atk. by 30 while reducing Max HP by 15%.
Haste – Increases Atk. Spd. by about 6%.
Health – Increases Max HP by 25%.
* Rare: Landslide
Meteor Shower – A 213/107
* Rsk. Haste – Increases Atk. Spd. by 11% when HP falls below 60%.
Focus – Increases Critical Attack by 61.
Crt. Bleed – on a critical attack, increases probability of drawing target’s blood by 42%. Effect 7.
* Rare: Earth
Elysian – A 232/114
* Anger – Decreases Max HP by 15% and increases P. Atk. by 32.
ealth – Increases Max HP by 25%.
Crt. Drain – on a critical attack, absorbs 19 HP from target.
* Rare: Great Gale
Barakiel’s Axe – A 251/121 – PVP
* Haste – Increases Atk. Spd. by 6%.
Health – Increases Max HP by 25%.
Focus – Increases Critical Attack by 61.
* Rare: On Fire
Basalt Battlehammer – S 281/132 – SC 13 – PVP
* HP Regeneration – Increases HP regeneration rate.
Health – Increases Max HP by 25%.
HP Drain – Restores 3% of melee damage inflicted upon the enemy to your own HP.
* Rare: On Fire (ingame states: Earth)
Dynasty Cudgel – S80 307/140 – SC 14 – PVP
* Anger – Decreases player’s HP by 15% while increasing P. Atk. by 78 on a critical attack.
Health – Increases Max HP by 25%.
Rsk. Focus – Increases Critical Attack by 164 when HP becomes 60% or lower.
* Rare: Landslide
Icarus Hammer – S80 363/163 – SC 15
* Anger – Decreases HP by 15% while increasing P. Atk. by 78 on a critical attack.
Health – Increases Max HP by 25%.
Rsk. Focus – Increases Critical Attack by 164 when HP becomes 60% or lower.
* Rare: Earth
1-Hand Swords
Stormbringer – C 107/61
* Crt. Anger – Decreases player’s HP by 12 while increasing P. Atk. by 248 on a critical attack.
Focus – Increases Critical Attack by 86.
Light – Increases weight gauge by 20%.
Katana – C 122/68
* Haste – Increases Atk. Spd. by about 7%.
Focus – Increases Critical Attack by 82.
Crt. Damage – Increases P. Atk. by 194 on a critical attack.
Raid Sword – C 122/68
* Crt. Poison – 15% chance that target will be poisoned during critical attack. Effect 5
Focus – Increases Critical Attack by 82.
Crt. Drain – User absorbs 9 HP from target during critical attack.
Samurai Longsword – C 122/68
* Haste – Increases Atk. Spd. by about 7%.
Focus – Increases Critical Attack by 73.
Crt. Damage – Increases P. Atk. by 231 on a critical attack.
Shamshir – C 122/68
* Guidance – Increases Accuracy by 6.
Back Blow – Increases Critical Attack by 67 when attacking the enemy from behind.
Rsk. Evasion – Increases Evasion by 7 when HP becomes 60% or lower.
Spirit Sword – C 122/68
* Crt. Poison – 15% chance that target will be poisoned during critical attack. Effect 5
Haste – Increases Atk. Spd. by about 7%.
Crt. Damage – Increases P. Atk. by 194 on a critical attack.
Caliburs – C 139/76
* Guidance – Increases Accuracy by 5.
Focus – Increases Critical Attack by 77.
Crt. Damage – Increases P. Atk. by 213 on a critical attack.
Sword of Delusion – C 139/76
* Rsk. Haste – Increases Atk. Spd. by 12% when HP drops to 60% or lower.
Focus – Increases Critical Attack by 77.
Health – Increases Max HP by 25%.
Sword of Limit – C 139/76
* Crt. Drain – Absorbs HP +9 from target on a critical attack.
Guidance – increases Accuracy to 5.
Health – Increases Max HP by 25%.
Sword of Nightmare – C 139/76
* Focus – Increases Critical Attack by 77.
Health – Increases Max HP by 25%.
Light – Increases weight gauge by 20%.
Tsurugi – C 139/76
* Haste – Increases Atk. Spd. by about 7%.
Focus – Increases Critical Attack by 77.
Crt. Damage – Increases P. Atk. by 213 on a critical attack.
Keshanberk – B 175/91
* Guidance – Increases Accuracy by 5.
Back Blow – Increases Critical Attack by 56 when attacking the enemy from behind.
Focus – Increases Critical Attack by 68.
* Rare: Destruction
Sword of Damascus – B 194/99
* Haste – Increases Atk. Spd. by about 6%.
Focus – Increases Critical Attack by 64.
Crt. Damage – Increases P. Atk. by 262 on a critical attack.
* Rare: Earth
Tallum Blade – A 213/107
* Anger – Decreases Max HP by 15% and increases P. Atk. by 31.
Haste – Increases Atk. Spd. by about 6%.
Crt. Poison – on a critical attack, poisons a target with a 10% chance of success. Effect 7.
* Rare: Destruction
Dark Legion’s Edge – A 232/114
* Health – Increases Max HP by 25%.
Crt. Damage – on a critical attack, increases P. Atk. by 326.
Rsk. Focus – When HP drops to 60% or below, increases Critical Attack by 130.
* Rare: Lightning
Sirra’s Blade – A 251/121 – PVP
* Haste – Increases Atk. Spd. by 6%.
Haealth – Increases Max HP by 25%.
Crt. Poison – Increases the possibility that the target will be poisoned by 15% during a regular critical attack.
* Rare: Landslide
Forgotten Blade – S 281/132 – SC 13 – PVP
* Haste – Increases Atk. Spd. by about 7%.
Health – Increases Max HP by 25%.
Focus – Increases critical chance by 84.
* Rare: Thunder
Dynasty Sword – S80 374/140 – SC 14 – PVP
* Focus – Increases Critical Attack by 111.
Health – Increases Max HP by 25%.
Light - Increases weight gauge by 20%.
* Rare: Earth
Icarus Sawsword – S80 363/163 – SC 15
* Focus – Increases Critical Attack by 111.
Health – Increases Max HP by 25%.
Light – Increases weight gauge by 20%.
* Rare: Destruction
2-Hand Blunt Weapons
Pa’agrian Hammer – C 135/101
* Rsk. Evasion – Increases Evasion by 6 when HP becomes 60% or lower.
Magic Poison – Has a 7% chance of casting Curse Poison when using a skill which has a bad effect on a target. Effect 7.
Magic Weakness – Has a 7% chance of casting Curse Weakness when using a skill which has a bad effect on a target. Effect 3.
Karik Horn – C 169/76
* Crt. Drain – Absorbs 9 HP from a target when one makes a critical attack.
Haste – Increases Atk. Spd. by 7%.
Focus – Increases critical attack rate by 77.
Dwarven Hammer – C 190/83
* Anger – Decreases Max HP by 15% and increases P. Atk. by 26.
Health – Increases Max HP by 25%.
Crt. Bleed – on a critical attack, it causes the enemy to start to bleed with a success rate of 42%. Effect 5.
Ice Storm Hammer – B 213/91
* Anger – Decreases Maximum HP 15% and increases P. Atk. by 28.
Crt. Bleed – During a regular critical attack, it causes the enemy to start to bleed with a success rate of 41%. Effect 5.
Focus – Increases critical attack rate by 68.
* Rare: Thunder
Star Buster – B 236/99
* Rsk. Focus – Critical attack rate increases by 99 when the character’s HP falls to 60% or below.
Haste – Increases Atk. Spd. by 6%.
Health – Increases Max HP by 25%.
* Rare: Great Gale
Destroyer Hammer – A 259/107
* Crt. Drain – Absorbs 18 HP from a target on a critical attack.
Haste – Increases Atk. Sp.d by 6%.
Health – Increases Max HP by 25%.
* Rare: Thunder
Doom Crusher – A 282/114
* Anger – Decreases Max HP by 15% and increases P. Atk. by 11%.
Rsk. Haste – Increases Atk. Spd. by 11% when HP falls below 60%.
Health – Increases Max HP by 25%.
* Rare: Lightning
Behemoth’s Tuning Fork – A 305/121 – PVP
* Anger – Decreases Max HP by 15% and increases P. Atk. by 32.
Health – Increases Max HP by 25%.
Focus – Increases Critical Attack by 61.
* Rare: Destruction
Dragon Hunter Axe – S 342/132 – SC 13 – PVP
* HP Regenereation – Increases HP regeneration rate.
Health – Increases Max HP by 25%.
HP Drain – Restores 3% of melee damage inflicted upon the enemy to your own HP.
* Rare: Destruction (ingame states: Lightning)
Dynasty Crusher – S80 307/140 – SC 14 – PVP
* Anger – Decreases player’s HP by 15% while increasing P. Atk. by 78 on a critical attack.
Health – Increases Max HP by 25%.
Rsk. Focus – Increases Critacal Attack by 164 when HP becomes 60% or lower.
* Rare: Great Gale
2-Hand Swords
Flamberge – C 130/61
* Focus – Increases Critical Attack by 86.
Crt. Damage – Increases P. Atk. by 174 on a critical attack.
Light – Increases weight gauge by 20%.
Pa’agrian Sword – C 169/76
* Crt. Drain – Absorbs 9 HP from a target when one makes a critical attack.
Focus – Increases critical attack rate by 77.
Health – Increases Max HP by 25%.
Berserker Blade – C 190/83
* Haste – Increases Atk. Spd. by about 7%.
Focus – Increases Critical Attack by 73.
Crt. Damage – Increases P. Atk. by 270 on a critical attack.
Great Sword – B 213/91
* Fopcus – Increases Critical Attack by 68.
Health – Increases Max HP by 25%.
Crt. Damage – Increases P. Atk. by 247 on a critical attack.
* Rare: Thunder
Guardian Sword – B 236/99
* Crt. Drain – Absorbs 8 HP from a target on a critical attack.
Health – Increases Max HP by 25%.
Crt. Bleed – When launching a regular critical attack, it causes the target to bleed with a success rate of 24%. Effect 7.
* Rare: Great Gale
Infernal Master – A 259/107
* Haste – Increases Atk. Spd. by 6%.
Focus – Increases critical attack rate by 61.
Crt. Damage – Inflicts additional damage on a critical attack by 297.
* Rare: Concentration
Dragon Slayer – A 282/114
* Health – Increases Max HP by 25%.
Crt. Drain – on a critical attack, absorbs 11 HP from target.
Crt. Bleed – on a critical attack, increases probability of drawing target’s blood by 24%. Effect 7.
* Rare: Evil Spirit
Sword of Ipos – A 305/121 – PVP
* Haste – Increases Atk. Spd. by 6%.
Health – Increases Max HP by 25%.
Focus – Increases Critical Attack by 61.
* Rare: Earth
Heaven’s Divider – S 342/132 – SC 13 – PVP
* Haste – Increases Atk. Spd. by about 7%.
Focus – Increases critical chance by 84.
Health – Increases Max HP by 25%.
* Rare: Lightning
Dynasty Blade – S80 374/140 – SC 14 – PVP
* Focus – Increases Critical Attack by 111.
Health – Increases Max HP by 25%.
Light – Increases weight gauge by 20%.
* Rare: Great Gale
Icarus Heavy Arms – S80 442/163 – SC 15
* Focus – Increases Critical Attack by 111.
Health – Increases Max HP by 25%.
Light – Increases weight gauge by 20%.
* Rare: Thunder
Bows
Crystallized Ice Bow – C 220/61
* Guidance – Increases Accuracy by 5.
Evasion – Increases Evasion by 2.
Quick Recovery – Reduces re-use delay by approximately 17%.
Elven Bow of Nobility – C 252/68
* Evasion – Increases Evasion by 2.
Miser – There is a 30% rate of probability the number of soulshots consumed is reduced to 7.
Cheap Shot – When launching a general attack, there is a 46% probability that MP consumption will be decreased to 2.
Elemental Bow – C 277/75
* Guidance – Increases Accuracy by 5.
Quick Recovery – Reduces re-use delay by approximately 20%.
Miser – There is a 30% rate of probability the number of soulshots consumed is reduced to 7.
Akat Long Bow – C 316/84
* Guidance – Increases Accuracy by 4.
Evasion – Increases Evasion by 2.
Miser – There is a 30% rate of probability the number of soulshots consumed is reduced to 8.
Eminence Bow – C 323/83
* Guidance – Increases Accuracy by 4.
Miser – There is a 30% rate of probability the number of soulshots consumed is reduced to 9.
Cheap Shot – When launching a general attack, there is a 34% probability that MP consumption will be decreased to 1.
Dark Elven Long Bow – B 397/100
* Crt. Bleed – 30% chance that target will bleed during critical attack. Effect 6.
Miser – Has a 19% chance of reducing the number of soulshots consumed to 2.
Evasion – Increases Evasion by 2.
* Rare: Concentration
Bow of Peril – B 400/99
* Guidance – Increases Accuracy by 3.
Quick Recovery – Reduces re-use delay by approximately 13%.
Cheap Shot – When launching a general attack, there is a 42% probability that MP consumption will be decreased to 2.
* Rare: Earth
Carnage Bow – A 440/107
* Mana Up – Increases Max MP by 30%
Crt. Bleed – Has a 35% chance of causing a target to bleed on a critical attack. Effect 7.
Light – Increases weight guage by 20%.
* Rare: Concentration
Soul Bow – A 528/125
* Quick Recovery – Decreases re-use delay by about 15%.
Cheap Shot – During a general attack, 2 MP will be consumed at the probability rate of 38%.
Crt. Poison – on a critical attack, poisons a target with a 18% chance of success. Effect 7.
* Rare: Clairvoyance
Shyeed’s Bow – A 570/133 – PVP
* Cheap Shot – Adds a 30% chance to decrease MP consumption by 1 on a general attack.
Quick Recovery – Decreases re-use delay by about 17%.
Focus – Increases Critical Attack by 61.
* Rare: Wisdom
Draconic Bow – S 581/132 – SC 13 – PVP
* Cheap Shot – Has a 26% chance of decreasing MP consumption to 1 on a general attack.
Crt. Slow – Has a chance of casting Slow on a critical attack.
Focus – Increases Critical Attack by 88.
* Rare: Earth (ingame states: Lightning)
Dynasty Bow – S80 634/140 – SC 14 – PVP
* Cheap Shot – When Has a 26% chance of decreasing MP consumption to 1 on a general attack.
Guidance – Increases Accuracy by 5.32.
Focus – Increases Critical Attack by 116.
* Rare: Great Gale
Icarus Spitter – S80 689/163 – SC 15
* Cheap Shot – When Has a 26% chance of decreasing MP consumption to 1 on a general attack.
Guidance – Increases Accuracy by 5.32.
Focus – Increases Critical Attack by 116.
* Rare: Concentration
Dagger
Soulfire Dirk – C 86/91
* Mana Up – Increases Max MP by 30%.
Magic Hold – Has a 10% chance of casting Dryad Root when using a skill which has a bad effect on the target. Effect 1.
Magic Silence – Has a 10% chance of casting Silence when using a skill which has a bad effect on a target. Effect 1.
Cursed Dagger – C 94/61
* Crt. Bleed – 12% chance that target will bleed during critical attack. Effect 5.
Crt. Poison – 4% chance that target will be poisoned during critical attack. Effect 5
Rsk. Haste – Increases Atk. Spd. by 13% when HP drops to 60% or lower.
Dark Elven Dagger – C 94/61
* Rsk. Haste – Increases Atk. Spd. by 13% when HP falls below 60%.
Back Blow – Increases Critical Attack by 109 when attacking the enemy from behind.
Focus – Increases Critical Attack by 90.
Might Mortal – Increases the success rate of Mortal Blow and Deadly Blow by 50%.
Stiletto – 107/68
* Crt. Bleed – 12% chance that target will bleed critical attack. Effect 5.
Crt. Poison – 4% chance that target will be poisoned during critical attack. Effect 5
Rsk. Haste – Increases Atk. Spd. by 12% when HP falls below 60%.
Might Mortal – Increases the success rate of Mortal Blow and Deadly Blow by 48%.
Dark Screamer – C 122/76
* Crt. Bleed – 10% chance that target will bleed during critical attack. Effect 6.
Focus – Increases Critical Attack by 81.
Evasion – Increases Evasion by 2.
Grace Dagger – C 122/76
* Focus – Increases Critical Attack by 81.
Back Blow – Increases Critical Attack by 97 when attacking the enemy from behind.
Evasion – Increases Evasion by 2.
Crystal Dagger – C 136/83
* Crt. Bleed – 10% chance that target will bleed during critical attack. Effect 6.
Crt. Poison – 3% chance that target will be poisoned during critical attack Effect 6
Crt. Damage – Increases P. Atk. to 140 on a critical attack.
Might Mortal – Increases the success rate of Mortal Blow and Deadly Blow by 44%.
Hell Knife – B 122/122
* Regeneration – Has a 30% chance of casting Regeneration when using a skill which has a good effect on a target. Effect 3.
Mental Shield – Has a 50% chance of casting Mental Shield when using a skill which has a good effect on a target. Effect 4.
Magic Chaos – Has a 7% chance of casting Curse Weakness when using a skill which has a bad effect on a target. Effect 3.
* Rare: Confusion
Kris – B 153/91
* Focus – Increases Critical Attack by 71.
Back Blow – Increases Critical Attack by 86 when attacking the enemy from behind.
Evasion – Increases Evasion by 2.
* Rare: Confusion
Demon Dagger – B 170/99
* Crt. Bleed – 10% chance that target will bleed during critical attack. Effect 6.
Crt. Poison – 3% chance that target will be poisoned during critical attack Effect 6
Crt. Damage – Increases P. Atk. to 160 on a critical attack.
Might Mortal – Increases the success rate of Mortal Blow and Deadly Blow by 40%.
* Rare: Great Gale
Bloody Orchid – A 186/107
* Focus – Increases Critical Attack by 67.
Crt. Bleed – on a critical attack, increases chance of drawing target’s blood by 12%. Effect 7.
Back Blow – When attacking a target from behind, increases Critical Attack by 37%.
* Rare: Confusion
Soul Separator – A 203/114
* Guidance – Increases Accuracy by 4.
Rsk. Haste – Increases Atk. Spd. by 11% when HP falls below 60%.
Crt. Damage – on a critical attack, increases P. Atk. by 200.
* Rare: On Fire
Naga Storm – A 220/121 – PVP
* Focus – Increases critical attack rate by 67.
Crt. Damage – Increases P. Atk. by 200 on a critical attack.
Back Blow – Increases the critical attack rate by 37 when attacking a target from behind.
* Rare: Molar
Angel Slayer – S 246/132 – SC 13 – PVP
* Haste – Increases Atk. Spd. by about 7%.
Crt. Damage – Increases P. Atk. by 265 on a critical attack.
HP Drain – Restores 3% of melee damage inflicted upon the enemy to your own HP.
* Rare: Concentration
Dynasty Knife – S80 269/140 – SC 14 – PVP
* Focus – Increases Critical Attack by 116.
Evasion – Increases Evasion by 5.
Crt. Damage - Increases P. Atk. by 559 on a critical attack.
* Rare: Great Gale
Icarus Disperser – S80 318/163 – SC 15
* Focus – Increases Critical Attack by 116.
Evasion – Increases Evasion by 5.
Crt. Damage - Increases P. Atk. by 559 on a critical attack.
* Rare: Confusion
Fists
Chakram – C 130/61
* Crt. Poison – 8% chance that target will be poisoned during critical attack. Effect 5
Rsk. Haste – Increases Atk. Spd. by 13% when HP drops to 60% or lower.
Crt. Drain – User absorbs 6 HP from target during critical attack.
Knuckle Duster – C 148/68
* Rsk. Haste – Increases Atk. Spd. by 12% when HP drops to 60% or lower.
Haste – Increases Atk. Spd. by about 7%.
Rsk. Evasion – Increases Evasion by 7 when HP becomes 60% or lower.
Fisted Blade – C 169/76
* Rsk. Haste – Increases Atk. Spd. by 12% when HP drops to 60% or lower.
Haste – Increases Atk. Spd. by about 7%.
Rsk. Evasion – Increases Evasion by 6 when HP becomes 60% or lower.
Great Pata – C 190/83
* Crt. Poison – 7% chance that target will be poisoned during critical attack Effect 6
Rsk. Haste – Increases Atk. Spd. by 11% when HP drops to 60% or lower.
Crt. Drain – User absorbs 10 HP from target during critical attack.
Arthro Nail – B 213/91
* Crt. Poison – 7% chance that target will be poisoned during critical attack Effect 6.
Rsk. Haste – Increases Atk. Spd. by 10% when HP drops to 60% or lower.
Rsk. Evasion – Increases Evasion by 6 when HP becomes 60% or lower.
* Rare: Destruction
Bellion Cestus – B 236/99
* Crt. Poison – 6% chance that target will be poisoned during critical attack Effect 7
Rsk. Hastee – Increases Atk. Spd. by 9% when HP drops to 60% or lower.
Crt. Drain – User absorbs 14 HP from target during critical attack.
* Rare: Great Gale
Blood Tornado – A 259/107
* Anger – Decreases Max HP by 15% and increases P. Atk. by 38.
Haste – Increases Atk. Spd. by about 6%.
Focus – Increases Critical Attack by 61.
* Rare: Destruction
Dragon Grinder – A 282/114
* Guidance – Increases Accuracy by 5.
Health – Increases Max HP by 25%.
Rsk. Evasion – When HP drops to 60% or below, increases Evasion by 6.
* Rare: Earth
Sobekk’s Hurricane – A 305/121 – PVP
* Rsk. Haste – Increases Atk. Spd. by 11% when HP falls below 60%.
Haste – Increases Atk. Spd. by about 6%.
Crt. Drain – Increases the possibility of absorbing 14 HP on a critical attack.
* Rare: Landslide
Demon Splinter – S 342/132 – SC 13 – PVP
* Focus – Increases critical chance by 80.
Health – Increases Max HP by 25%.
Crt. Stun – Has a 27% chance of casting Stun on a critical attack.
* Rare: Lightning
Dynasty Bagh-Nakh – S80 374/140 – SC 14 – PVP
* Rsk. Evasion – Increases Evasion by 6.8 when HP becomes 60% or lower.
Focus – Increases critical attack by 106.
Haste – Increases Atk. Spd. by 10%.
* Rare: Great Gale
Icarus Hand – S80 442/163 – SC 15
* Rsk. Evasion – Increases Evasion by 6.8 when HP becomes 60% or lower.
Focus – Increases critical attack by 106.
Haste – Increases Atk. Spd. by 10%.
* Rare: Destruction
Polearms
Body Slasher – C 107/61
* Crt. Stun – 18% chance of stun effect on a critical attack.
Towering Blow – Increases the effect area of the weapon.
Wide Blow – Broadens angle of attack.
Orcish Glaive – C 107/61
* Crt. Stun – 18% chance of stun effect on a critical attack.
Anger – Increases P. Atk. by 20 while reducing Max HP by 15%.
Towering Blow – Increases the effect area of the weapon.
Scythe – C 107/61
* Crt. Stun – 18% chance of stun effect on a critical attack.
Anger – Increases P. Atk. by 20 while reducing Max HP by 15%.
Light – Increases weight gauge by 20%.
Bec de Corbin – C 122/68
* Crt. Stun – 17% chance of stun effect on a critical attack.
Towering Blow – Increases the effect area of the weapon.
Light – Increases weight gauge by 20%.
Poleaxe – C 139/76
* Wide Blow – Broadens angle of attack.
Towering Blow – Increases the effect area of the weapon.
Crt. Stun – on a critical attack, produces a stun effect at the rate of about 25%.
Scorpion – C 144/78
* Crt. Stun – 16% chance of stun effect on a critical attack.
Anger – Increases P. Atk. by 24 while reducing Max HP by 15%.
Wide Blow – Broadens angle of attack.
Widow Maker – C 144/78
* Crt. Stun – 16% chance of stun effect on a critical attack.
Wide Blow – Broadens angle of attack.
Towering Blow – Increases the effect area of the weapon.
Orcish Poleaxe – C 156/83
* Crt. Stun – 15% chance of stun effect on a critical attack.
Wide Blow – Broadens angle of attack.
Towering Blow – Increases the effect area of the weapon.
Great Axe – B 175/91
* Crt. Stun – 14% chance of stun effect on a critical attack.
Anger – Increases P. Atk. by 28 while reducing Max HP by 15%.
Light – Increases weight gauge by 20%.
* Rare: Lightning
Lance – B 194/99
* Crt. Stun – 13% chance of stun effect on a critical attack.
Anger – Increases P. Atk. by 30 while reducing Max HP by 15%.
Towering Blow – Increases the effect area of the weapon.
* Rare: Earth
Halberd – A 213/107
* Wide Blow – Broadens angle of attack.
Crt. Stun – Has a 25% chance to stun on a critical attack.
Haste – Increases Atk. Spd. by about 6%.
* Rare: Thunder
Tallum Glaive – A 232/114
* Wide Blow – Broadens angle of attack.
Guidance – Increases Accuracy by 4.
Health – Increases Max HP by 25%.
* Rare: On Fire
Tiphon’s Spear – A 251/121 – PVP
* Crt. Stun – Has a 25% chance to stun on a critical attack.
Wide Blow – Broadens angle of attack.
Towering Blow – Increases the effect area of the weapon.
* Rare: Landslide
Saint Spear – S 281/132 – SC 13 – PVP
* Guidance – Increases Accuracy by 5.
Haste – Increases Atk. Spd. by about 7%.
Health – Increases Max HP by 25%.
* Rare: Landslide
Dynasty Halberd – S80 307/140 – SC 14 – PVP
* Anger – Decreases your HP by 15% and increases P. Atk. by 78.
Crt. Stun – There is a 48% probability that Stun effect is applied on a critical attack.
Light – Increases weight gauge by 20%.
* Rare: Earth
Icarus Trident – S80 363/163 – SC 15
* Anger – Decreases your HP by 15% and increases P. Atk. by 78.
Crt. Stun – There is a 48% probability that Stun effect is applied on a critical attack.
Light – Increases weight gauge by 20%.
* Rare: Lightning